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TIMING / IMPACT

Can Crusher

One stomp per can. Dead centre or nothing.

CLICK WHEN THE CAN HITS THE PLATE
SCORE 0 TIME 45

Click or press Space to bring the stomper down. The closer the can is to the centre line, the higher the score.

How to play

Cans roll across the plate on a belt. Stomp while a can is under the plate — within 40 pixels of the centre counts as a clean crush, within 14 is a perfect one and scores triple.

It speeds up

Every ten cans the belt gets faster and the window gets tighter. Missed cans fly off the end and cost you two seconds.

Good to know

Forty-five seconds. Best score is stored in this browser.

More ways to unwind

Plate Smash ↗

Or read how to pick a stress relief game ↗.