TIMING / IMPACT
Can Crusher
One stomp per can. Dead centre or nothing.
CLICK WHEN THE CAN HITS THE PLATE
SCORE 0 TIME 45
TIME UP
Shift over.
Click or press Space to bring the stomper down. The closer the can is to the centre line, the higher the score.
How to play
Cans roll across the plate on a belt. Stomp while a can is under the plate — within 40 pixels of the centre counts as a clean crush, within 14 is a perfect one and scores triple.
It speeds up
Every ten cans the belt gets faster and the window gets tighter. Missed cans fly off the end and cost you two seconds.
Good to know
Forty-five seconds. Best score is stored in this browser.
More ways to unwind
Plate Smash ↗Or read how to pick a stress relief game ↗.