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German Whispers: rules, strategy and how to start

Adjacent digits on a whisper line differ by at least five. The result is a corridor where low digits and high digits alternate, and the middle values 4, 5 and 6 can barely appear at all.

Why the rule changes everything

A digit in the middle of a whisper has two neighbours, and it must be far from both. That squeezes 4, 5 and 6 out of the interior of any line longer than three cells — they have too few partners at distance five.

Whisper lines also interact with the grid: a 3 near the edge of a line tells you the next cell is 8 or 9, which usually resolves within a few steps.

How to start a board

  1. Mark every cell of a whisper line with the digits it could hold given its neighbours on the line.
  2. Cells at the end of a line are free on one side — start there.
  3. Hunt for a 1 or a 9 in the grid that touches a whisper; their partner must be 6+ or 4− respectively.

Common mistakes

Frequently asked questions

Why is it called German whispers?

It comes from the German puzzle championship where the rule was popularised; the original name is “Deutsche Flüsterer”.

Can a whisper line contain a 5?

Only at an end, next to a digit ≤ 0 or ≥ 10 — which do not exist. So no: 5 cannot appear on a whisper line at all.

Every board on this site is generated with a uniqueness check, so the puzzle in front of you has exactly one solution and every digit can be proved rather than guessed.

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